question repost:

gonzostar asked:
What’s your all time favorite game? :O

well, it’s kind of hard to imagine anyone going “heh i love ff7 its da best gam on earthsphere” and actually taking it seriously. but, there are really people like that, who thinks like “tool” is the best band on earth and will defend it until the end of time. which is kind of disgusting.

i can’t say i have a favorite game, because when you play a lot of games, you get pieces from all kinds of designers, so you like little parts. i like ff7 because of midgar, i like bayonetta because of the pretentious cutscenes, i like ff6 because amano is a visual god, etc. if people actually say they have one favorite game i’d laugh, and they sort of don’t get the whole point of video games.

theres so much inspiration you can take from pieces of many games it’s hard to say “dis game is totes besties”. i mean, back in the snes era your favorite game would jump from chrono trigger to contra to castlevania in the span of a rental. thats how amazing games were.

basically what i’m saying is having a favorite is pretty restricting to you. i’ll just leave this here…

with that being said, there is one game that just blows up my cranium on so many levels that everytime i experience it its just, WRJRGDFGDFGDFGDF. and that my friends is contra hard corp. jesus christ this game:


you have to understand, as a 10 year old kid playing this for the first time and seeing stuff like this happen throughout the whole game, it is like, in a cartoon when a character has bug eyes and then the eyes roll like a slot machine until two dollar signs appear.

when you see this with pixels, and you consider the technology at the time this stuff is what defined games. you can duplicate this sort of thing in 3D very easily, in fact it’s done constantly, but who gives a shit, it’s 3D. you feel nothing after the scene is done, you don’t remember it either. if you watch this closely, in my opinion it is the perfect example of pixel art, art, core game design, and music flowing in harmony to create a unique experience for the player. don’t get me wrong, i don’t totally hate 3D but i honestly believe that technology has really spoiled game designers and made them lazy.

→ May 24 2012 / PERMALINK